package tu.games.crystalmania;

import android.content.Context;
import android.opengl.GLSurfaceView;
import android.util.AttributeSet;
import android.util.Log;

public class CrystalSurfaceView extends GLSurfaceView {
	
	public CrystalSurfaceView(Context context) {
		super(context);
		// Create an OpenGL ES 2.0 context
		setEGLContextClientVersion(2);
		Log.d("CystalSurfaceView","kontekst x2");
	}
//LLLLL
	public CrystalSurfaceView(Context context, AttributeSet attrs) {
		super(context, attrs);
		// Create an OpenGL ES 2.0 context
		setEGLContextClientVersion(2);
		Log.d("CystalSurfaceView","kontekst x2");
	}

}
